Game technology and studio leadership
Denys Khachatrian

Online worlds, simulation-heavy games, and teams that ship them.

I build and lead game teams working on online worlds, simulation-heavy systems, and long-running products. My work spans MMO shooters, racing simulation, strategy, open world games, extraction shooters, and founder-led studios.

25+years in games
10+shipped products
300+largest team led
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Career Foundation · 2000-2014
2000-2006

Symphony Games / Early Engine Work

Started in rendering and tools: RenderMan shaders, Maya/3ds Max pipeline work, and early 3D engines. Co-founded Symphony Games as CTO, grew the studio from 5 to 20+ people, and shipped Expedition Trophy.

2006-2011

CrimeCraft

At Vogster Entertainment, led development and R&D on a persistent-world MMO shooter published by THQ and shipped globally with two expansions.

2011-2013

RaceRoom Racing Experience

Joined SimBin Studios as Lead Developer for RaceRoom Racing Experience, a free-to-play racing simulator and service framework that is still running more than a decade later.

2013-2014

EA / DICE

Worked as Studio Technical Director inside EA / DICE / Easy Studios, across franchise technology, client-side development, performance, workflow, and team coordination.

Chronotactica · Current Work

Void Logistics

Void Logistics is a sci-fi logistics and strategy game in development at Chronotactica, a company I founded to build systemic strategy games.

The game is built around automated production chains, interstellar trade, procedural planetary systems, faction conflict, transport networks, settlement growth, and long-running economies.